Moradin

Moradin ( pronounced: /ˈmɔːrɑːdɪn/ MOR-a-din   or: /ˈmɔːrədɪn/ MOR-uh-din ) is the lawful good god of the dwarves and the chief deity in their pantheon; however, many people worship Moradin for creation leading him to become a part of the Khilarian pantheon as a whole. A harsh but fair judge, he was strength and force of will embodied. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day is on First Hammer and he is worshipped at forges and hearths.

History
Moradin was held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul was an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. Moradin was responsible for banishing the derro and duergar from the surface.

Relationships
Moradin had a strategic but friendly alliance with Helm, Torm, Bahamut, and the heads of the elven, and halfling pantheons. He opposes evil gods.

Worshippers
Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most dwarven occupations; they wear earthy colors, with chain mail and silvered helms. Moradin charges his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. The church of Moradin has an active role in guiding the morals of dwarven communities; they emphasize his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoke his blessing when these tasks began. They lead the push to found new dwarven kingdoms and increase their status among surface communities. Many of these communities celebrate the First Hammer, believing that day to be a blessing by the Allfather.

Orders

 * Hammers of Moradin: The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Fiendish Planes. The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, councils have been assembled to plot strategy and divine Moradin's will.